Little Coin Knight
Just a little test game I made following the incredibly helpful Brackeys' tutorial! Was mostly just a small project meant to help me get acquainted with the Godot engine. And I plan to only go up from here!
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | BetaNights |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Casual, Cute, Fantasy, Godot, Indie, Pixel Art, Retro, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | High-contrast |
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Little Coin Knight 82 MB
Comments
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Very nice game, funny that i find it, i made a similar game using the same tutorial, and it was indeed very helpful.I am still working on it, adding new maps and objects.Hope your game design adventure has been enjoyable and full of good surprises. Good luck on future games!
Thank you very much! Trying to find my path forward from here, but I'm glad to see supportive people along the way!
you are very welcome, as a starting (and a little strugling) developper myself, i know how support can help, so i try to give out as much as possible. Also, i am a kind of 3d modeler so ifyou need 3d models that are not that complicated, feel free to ask!
Cool👍
But i noticed that the player twitches moving, to fix this problem you need to change the "Process call" in "Camera2D" from "idle" to "physics"
I hope it helped
Good luck in future projects
Heyo! Thanks for the input!
I hadn't noticed any shaking from the player or camera while moving (though that could have just been me not picking up on it), but I made the change and updated the game page to reflect it (as well as setting a better resolution for the game). Does the idle/physics thing just change how the camera moves with the player?
And thank you! :D Looking forward to making better games!